Creating an environment – getting started
Our adventure game will feature three separate but connected scenes, which the player may explore, moving from one scene to the next. The player may travel between scenes, simply by walking off the edge of one and then moving into the next. Each scene consists primarily of platforms and ledges and, in some cases, dangers and obstacles. In terms of graphical assets, each scene is made from two textures or sprites: the background and foreground. An example for Scene 1 is shown in Figures 5.9 and Figure 5.10. Figure 5.9 represents the background scene:
and Figure 5.10 represents the foreground, which includes a complete layout of all the platforms and ledges that the player must traverse:
These files are included in the book companion files in the Chapter05/Assets
folder
Let's create the first level now, based on the sprites in Figure 5.9 and Figure 5.10. To do this, use the existing empty scene...