Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

Arrow left icon
Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems 2. Scripting Strategies FREE CHAPTER 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Avoid retrieving string properties from GameObjects


Ordinarily, retrieving a string property from an object is the same as retrieving any other reference type property in C#; it should be acquired with no additional memory cost. However, retrieving string properties from GameObjects is another subtle way of accidentally crossing over the Native-Managed Bridge.

The two properties of GameObject affected by this behavior are tag and name. Therefore, it is unwise to use either properties during gameplay, and you should only use them in performance-inconsequential areas, such as Editor Scripts. However, the Tag System is commonly used for runtime identification of objects, which can make this a significant problem for some teams.

For example, the following code would cause an additional memory allocation during every iteration of the loop:

for (int i = 0; i < listOfObjects.Count; ++i) {
  if (listOfObjects[i].tag == "Player") {
    // do something with this object
  }
}

It is often a better practice...

You have been reading a chapter from
Unity 2017 Game Optimization - Second Edition
Published in: Nov 2017
Publisher:
ISBN-13: 9781788392365
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image