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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Introduction


Torque 3D includes an extensive graphical user interface (GUI) system. It is relied upon by the in-game systems, as well as by all of the editors. The primary method of creating and manipulating GUI controls (for the main menu of a game, head-up display (HUD), and so on) is through the GUI Editor. The GUI Editor is always accessible and may be opened by pressing the F10 key. When it comes to making the UI functional, we usually need to turn to TorqueScript methods and functions to get the job done.

In this chapter, we will discuss some important GUI concepts that often come up while working on a game, but whose information can be hard to come by. For an introduction to the GUI Editor, please see the GUI Editor Overview on the official documentation page at http://www.garagegames.com/documentation/torque-3d.

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