Creating an outer perimeter
With our main map’s graybox now complete, we will now create buildings and objects to tower over and surround the four edges of the map. This will help affirm with players where the boundaries are. After we roughly block out the buildings, we will then do a quick pass on up-ressing (increasing detail) the buildings by adding wedges to create a roof, chimneys, windows, and false doors.
How to do it…
To start this recipe, we will be using square parts to block out the general shape and size of the buildings that we will place around the outer perimeter of the map. After placing the building walls, we will then use wedge parts to create roofs. Finally, we will go through each of the blocked buildings and carve out holes for where the doors and windows will go. To begin, follow these steps:
- Insert a square part into Workspace and scale it to
35, 28,
30
studs. - Place the part along one of the walls on the outer perimeter. This will...