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The Ultimate Roblox Game Building Cookbook

You're reading from   The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121596
Length 218 pages
Edition 1st Edition
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Concepts
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Author (1):
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Taylor Field-Draper Taylor Field-Draper
Author Profile Icon Taylor Field-Draper
Taylor Field-Draper
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with Studio Modeling FREE CHAPTER 2. Chapter 2: Introduction to Solid Modeling and CSG Tools 3. Chapter 3: Sculpting Terrain 4. Chapter 4: Learning to Use VFX 5. Chapter 5: Building a Multiplayer Obby 6. Chapter 6: Designing a House 7. Chapter 7: Single-Player Map Flow 8. Chapter 8: Building a PvP Map 9. Chapter 9: Monetizing Your Experience 10. Chapter 10: Extra Building Recipes 11. Index 12. Other Books You May Enjoy

Learning to Use VFX

Visual effects (VFX) are what can take a product from being good to spectacular. In this chapter, we will be learning the art of translating your imagination into VFX using the in-house options that Roblox provides, such as beams, particles, and trails. Each of these emits 2D images that we will customize the behavior of to get our desired look. We’ll also be examining how to utilize the FlipbookLayout option within the ParticleEmitter property options. We will examine the best use cases for each effect as well as how to customize the various property options to give it a look that best suits our game’s needs.

In this chapter, we will be examining the following recipes:

  • Creating simple effects with fire, smoke, and sparkles
  • Creating hi-res fire with particles
  • Making volumetric smoke with particles
  • Beaming a laser
  • Flipbook particle explosion
  • Trailing behind players
  • Building a whirlwind
  • Snowflakes falling from above...
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