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Test-Driven Java Development, Second Edition
Test-Driven Java Development, Second Edition

Test-Driven Java Development, Second Edition: Invoke TDD principles for end-to-end application development , Second Edition

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Test-Driven Java Development, Second Edition

Tools, Frameworks, and Environments

"We become what we behold. We shape our tools and then our tools shape us."
– Marshall McLuhan

As every soldier knows his weapons, a programmer must be familiar with the development ecosystem and those tools that make programming much easier. Whether you are already using any of these tools at work or home, it is worth taking a look at many of them and comparing their features, advantages, and disadvantages. Let's get an overview of what we can find nowadays about the following topics and construct a small project to get familiar with some of them.

We won't go into the details of those tools and frameworks, since that will be done later on in the following chapters. The goal is to get you up and running, and provide you with a short overview of what they do and how.

The following topics will be covered in this...

Git

Virtual machines

Even though they are outside the topic of this book, virtual machines are a powerful tool and a first-class citizen in a good development environment. They provide dynamic and easy-to-use resources in isolated systems so they can be used and dropped at the time we need them. This helps developers to focus on their tasks instead of wasting their time creating or installing required services from scratch. This is the reason why virtual machines have found room in here. We want to take advantage of them to keep you focused on the code.

In order to have the same environment no matter the OS you're using, we'll be creating virtual machines with Vagrant and deploying required applications with Docker. We chose Ubuntu as a base operating system in our examples, just because it is a popular, commonly used Unix-like distribution. Most of these technologies are...

Build tools

With time, code tends to grow both in complexity and size. This occurs in the software industry by its nature. All products evolve constantly and new requirements are made and implemented across a product's life. Build tools offer a way to make managing the project life cycle as straightforward as possible, by following a few code conventions, such as the organization of your code, in a specific way, and by the usage of naming a convention for your classes or a determined project structure formed by different folders and files.

Some of you might be familiar with Maven or Ant. They are a great couple of Swiss army knives for handling projects, but we are here to learn so we decided to use Gradle. Some of the advantages of Gradle are its reduced boilerplate code, resulting in a much shorter file and a more readable configuration file. Among others, Google...

The integrated development environment

As many tools and technologies will be covered, we recommend using IntelliJ IDEA as the tool for code development. The main reason is that this integrated development environment (IDE) works without any tedious configuration. The Community Edition (IntelliJ IDEA CE) comes with a bunch of built-in features and plugins that make coding easy and efficient. It automatically recommends plugins that can be installed depending on the file extension. As IntelliJ IDEA is the choice we made for this book, you will find references and steps referring to its actions or menus. Readers should find a proper way to emulate those steps if they are using other IDEs. Refer to: https://www.jetbrains.com/idea/ for instructions on how to download and install IntelliJ IDEA.

...

Unit-testing frameworks

In this section, two of the most used Java frameworks for unit testing are shown and briefly commented on. We will focus on their syntax and main features by comparing a test class written using both JUnit and TestNG. Although there are slight differences, both frameworks offer the most commonly used functionalities, and the main difference is how tests are executed and organized.

Let's start with a question. What is a test? How can we define it?

A test is a repeatable process or method that verifies the correct behavior of a tested target in a determined situation with a determined input expecting a predefined output or interactions.

In the programming approach, there are several types of tests depending on their scope—functional tests, acceptance tests, and unit tests. Further on, we will explore each of those types of tests in more detail...

Hamcrest and AssertJ

In the previous section, we gave an overview of what a unit test is and how it can be written using two of the most commonly used Java frameworks. Since tests are an important part of our projects, why not improve the way we write them? Some cool projects emerged, aiming to empower the semantics of tests by changing the way that assertions are made. As a result, tests are more concise and easier to understand.

Hamcrest

Hamcrest adds a lot of methods called matchers. Each matcher is designed to perform a comparison operation. It is extensible enough to support custom matchers created by yourself. Furthermore, JUnit supports Hamcrest natively since its core is included in the JUnit distribution. You can...

Code coverage tools

The fact that we wrote tests does not mean that they are good, nor that they cover enough code. As soon as we start writing and running tests, the natural reaction is to start asking questions that were not available before. What parts of our code are properly tested? What are the cases that our tests did not take into account? Are we testing enough? These and other similar questions can be answered with code coverage tools. They can be used to identify the blocks or lines of code that were not covered by our tests; they can also calculate the percentage of code covered and provide other interesting metrics.

They are powerful tools used to obtain metrics and show relations between tests and implementation code. However, as with any other tool, their purpose needs to be clear. They do not provide information about quality, but only about which parts of our code...

Git


Git is the most popular revision control system. For that reason, all the code used in this book is stored in Bitbucket (https://bitbucket.org/). If you don't have it already, install Git. Distributions for all the popular operating systems can be found at: http://git-scm.com.

Many graphical interfaces are available for Git; some of them being Tortoise (https://code.google.com/p/tortoisegit), Source Tree (https://www.sourcetreeapp.com), and Tower (http://www.git-tower.com/).

Virtual machines


Even though they are outside the topic of this book, virtual machines are a powerful tool and a first-class citizen in a good development environment. They provide dynamic and easy-to-use resources in isolated systems so they can be used and dropped at the time we need them. This helps developers to focus on their tasks instead of wasting their time creating or installing required services from scratch. This is the reason why virtual machines have found room in here. We want to take advantage of them to keep you focused on the code.

In order to have the same environment no matter the OS you're using, we'll be creating virtual machines with Vagrant and deploying required applications with Docker. We chose Ubuntu as a base operating system in our examples, just because it is a popular, commonly used Unix-like distribution. Most of these technologies are platform-independent, but occasionally you won't be able to follow the instructions found here because you might be using...

Build tools


With time, code tends to grow both in complexity and size. This occurs in the software industry by its nature. All products evolve constantly and new requirements are made and implemented across a product's life. Build tools offer a way to make managing the project life cycle as straightforward as possible, by following a few code conventions, such as the organization of your code, in a specific way, and by the usage of naming a convention for your classes or a determined project structure formed by different folders and files.

Some of you might be familiar with Maven or Ant. They are a great couple of Swiss army knives for handling projects, but we are here to learn so we decided to use Gradle. Some of the advantages of Gradle are its reduced boilerplate code, resulting in a much shorter file and a more readable configuration file. Among others, Google uses it as its build tool. It is supported by IntelliJ IDEA and is quite easy to learn and work with. Most of the functionalities...

The integrated development environment


As many tools and technologies will be covered, we recommend using IntelliJ IDEA as the tool for code development. The main reason is that this integrated development environment (IDE) works without any tedious configuration. The Community Edition (IntelliJ IDEA CE) comes with a bunch of built-in features and plugins that make coding easy and efficient. It automatically recommends plugins that can be installed depending on the file extension. As IntelliJ IDEA is the choice we made for this book, you will find references and steps referring to its actions or menus. Readers should find a proper way to emulate those steps if they are using other IDEs. Refer to: https://www.jetbrains.com/idea/ for instructions on how to download and install IntelliJ IDEA.

The IDEA demo project

Let's create the base layout of the demo project. This project will be used throughout this chapter to illustrate all the topics that are covered. Java will be the programming language...

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Download code icon Download Code

Key benefits

  • • Explore the most popular TDD tools and frameworks and become more proficient in building applications
  • • Create applications with better code design, fewer bugs, and higher test coverage, enabling you to get them to market quickly
  • • Implement test-driven programming methods into your development workflows

Description

Test-driven development (TDD) is a development approach that relies on a test-first procedure that emphasizes writing a test before writing the necessary code, and then refactoring the code to optimize it.The value of performing TDD with Java, one of the longest established programming languages, is to improve the productivity of programmers and the maintainability and performance of code, and develop a deeper understanding of the language and how to employ it effectively. Starting with the basics of TDD and understanding why its adoption is beneficial, this book will take you from the first steps of TDD with Java until you are confident enough to embrace the practice in your day-to-day routine.You'll be guided through setting up tools, frameworks, and the environment you need, and we will dive right into hands-on exercises with the goal of mastering one practice, tool, or framework at a time. You'll learn about the Red-Green-Refactor procedure, how to write unit tests, and how to use them as executable documentation.With this book, you'll also discover how to design simple and easily maintainable code, work with mocks, utilize behavior-driven development, refactor old legacy code, and release a half-finished feature to production with feature toggles.You will finish this book with a deep understanding of the test-driven development methodology and the confidence to apply it to application programming with Java.

Who is this book for?

If you're an experienced Java developer and want to implement more effective methods of programming systems and applications, then this book is for you.

What you will learn

  • • Explore the tools and frameworks required for effective TDD development
  • • Perform the Red-Green-Refactor process efficiently, the pillar around which all other TDD procedures are based
  • • Master effective unit testing in isolation from the rest of your code
  • • Design simple and easily maintainable code by implementing different techniques
  • • Use mocking frameworks and techniques to easily write and quickly execute tests
  • • Develop an application to implement behavior-driven development in conjunction with unit testing
  • • Enable and disable features using feature toggles
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Length: 324 pages
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Language : English
ISBN-13 : 9781788836111
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Table of Contents

13 Chapters
Why Should I Care for Test-Driven Development? Chevron down icon Chevron up icon
Tools, Frameworks, and Environments Chevron down icon Chevron up icon
Red-Green-Refactor – From Failure Through Success until Perfection Chevron down icon Chevron up icon
Unit Testing – Focusing on What You Do and Not on What Has Been Done Chevron down icon Chevron up icon
Design – If It's Not Testable, It's Not Designed Well Chevron down icon Chevron up icon
Mocking – Removing External Dependencies Chevron down icon Chevron up icon
TDD and Functional Programming – A Perfect Match Chevron down icon Chevron up icon
BDD – Working Together with the Whole Team Chevron down icon Chevron up icon
Refactoring Legacy Code – Making It Young Again Chevron down icon Chevron up icon
Feature Toggles – Deploying Partially Done Features to Production Chevron down icon Chevron up icon
Putting It All Together Chevron down icon Chevron up icon
Leverage TDD by Implementing Continuous Delivery Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
(2 Ratings)
5 star 0%
4 star 0%
3 star 50%
2 star 0%
1 star 50%
Billy W. Clabough Sep 26, 2018
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
The 2nd edition published in March 2018 is still using Java JDK 7 and JUnits 4.12.
Amazon Verified review Amazon
Leonard J. Turrietta Jul 31, 2018
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
Another TDD book that doesn't teach java TDD. this book teaches everything except for java TDD. Wasted my hard earned dollars again.
Amazon Verified review Amazon
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