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System Programming Essentials with Go

You're reading from   System Programming Essentials with Go System calls, networking, efficiency, and security practices with practical projects in Golang

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781837634132
Length 408 pages
Edition 1st Edition
Languages
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Author (1):
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Alex Rios Alex Rios
Author Profile Icon Alex Rios
Alex Rios
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Toc

Table of Contents (24) Chapters Close

Preface 1. Part 1: Introduction
2. Chapter 1: Why Go? FREE CHAPTER 3. Chapter 2: Refreshing Concurrency and Parallelism 4. Part 2: Interaction with the OS
5. Chapter 3: Understanding System Calls 6. Chapter 4: File and Directory Operations 7. Chapter 5: Working with System Events 8. Chapter 6: Understanding Pipes in Inter-Process Communication 9. Chapter 7: Unix Sockets 10. Part 3: Performance
11. Chapter 8: Memory Management 12. Chapter 9: Analyzing Performance 13. Part 4: Connected Apps
14. Chapter 10: Networking 15. Chapter 11: Telemetry 16. Chapter 12: Distributing Your Apps 17. Part 5: Going Beyond
18. Chapter 13: Capstone Project – Distributed Cache 19. Chapter 14: Effective Coding Practices 20. Chapter 15: Stay Sharp with System Programming 21. Index 22. Other Books You May Enjoy Appendix : Hardware Automation

Design and trade-offs

Alright, brace yourselves, because we’re diving into the deep end of design decisions. Think of it as being handed a pristine Go environment and being asked to build a distributed cache. Simple, right? Sure, if by “simple” you mean navigating a minefield of trade-offs that could blow up your system if you take one wrong step.

Creating the project

Although the fully tested and functional version of our cache is available in this book’s GitHub repository, let’s reproduce all the steps to make our cache system:

  1. Creating the project directory:
    mkdir spewg-cache
    cd spewg-cache
  2. Initialize the go module:
    go mod init spewg-cache
  3. Create the cache.go file:
    package main
    type CacheItem struct {
        Value string
    }
    type Cache struct {
        items map[string]CacheItem
    }
    func NewCache() *Cache {
        return &Cache{
           items...
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