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Swift 2 Blueprints

You're reading from   Swift 2 Blueprints Swift Blueprints

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781783980765
Length 276 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Cecil Costa Cecil Costa
Author Profile Icon Cecil Costa
Cecil Costa
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Toc

Table of Contents (10) Chapters Close

Preface 1. Exploring Xcode 2. Creating a City Information App with Customized Table Views FREE CHAPTER 3. Creating a Photo Sharing App 4. Simulating Home Automation with HomeKit 5. Health Analyzing App Using HealthKit 6. Creating a Game App Using SpriteKit 7. Creating an Apple Watch App 8. AVFoundation Index

The setup


Open your Xcode and create a new project. This time, instead of selecting Single View Application, you have to choose the Game template.

The preceding screenshot shows a template called Game. However, in the previous versions of Xcode, it was called SpriteKit. The name was changed due to the introduction of Metal and Scene Kit.

In the next dialog, some information will be required to set up the game. Set its name to Chapter 6 DinoSurf and ensure that Swift is its main language and SpriteKit is the chosen game technology. Your settings must be the same as it is in the following screenshot:

Then, choose the folder where you want to save the project and you will see your new project, however, you will appreciate a few differences. Instead of a file called ViewController.swift, you have GameViewController.swift and besides this file, you have two new files: GameScene.swift and GameScene.sks. Don't worry about the meaning or the content of each of these files; we are going to see it very...

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