Mudslide Cowboy
Before we attempt to build any game, whether we are using Stencyl or some other game-creation software, it is important to always have at least a basic design brief to work off. I refer here to the concept of a design document. While we do not have the latitude here to present the compilation process for an entire design document, which would be, at the very least, many dozens of pages long—we can and will break down the core concept of the game prototype we will be developing.
The fictional element
Fundamentally, in terms of the fictional element of the game, Mudslide Cowboy is about a cowboy riding a log down a mountain that is prone to landslides. As he rides down the mountain, he must collect coins and treasure, save trapped pilgrims, and dodge bombs being thrown at him from above by his air balloon-riding arch nemesis, Dastardly Dan. It is a relatively simple narrative with the central story arc orbiting around the eventual rescue of Lady Jane, the obligatory...