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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Topology on a Humanoid Body

With the head done in the previous chapter, we can move on to the rest of the body. On the head, we began working on the most detailed part, which is the face. We broke down the face into even more detailed areas, such as the nose, mouth, and eyes. Once we finished these areas, we only had to focus on connecting them and then filling out the less important parts of the head.

Next, we are going to use this same idea to approach the body. We will start with the detailed areas, and then work out from there. The hand is usually the most detailed part of the body, so that will be the section of the body we will start our work from. Next, we will look at the shoulder, and connect it to the neck. Then, we will move on to the hip and crotch area. Finally, we will join them all together.

In this chapter, we will be learning about the following subjects:

  • How to retopologize a hand
  • How to retopologize shoulders
  • How to retopologize hips
  • Connecting...
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