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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Topology on a Humanoid Head

Now that we have all of our topology constraints out of the way, we can finally try to apply them to a more complex model. This next part of the book will be focusing on just that, applying the rules that we learned in the previous four chapters and using them to create the topology for different models.

In this chapter, we will be introduced to the retopology of a humanoid character. We will start off with a brief description of retopology. We will start our topology with the head. This chapter will establish a process when laying out our topology that we will apply to all of our models in the future. We will focus on the areas of detail first, then work on connecting them together. In the case of the head, we will start with the face. Then on the face, we will break it down into its separate features.

In this chapter, we will be covering the following subjects:

  • Introduction to retopology
  • Retopology of the face
  • Retopology of the ear...
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