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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Applying the twisting deformation rule

Twisting deformations are usually used on any shape that has one side rotate around an axis, while another part of that mesh either does not rotate or rotates the other way. You can see the result of this twisting happening to a cylinder in Figure 3.31.

Figure 3.31 – Twisting deformation on a cylinder

Figure 3.31 – Twisting deformation on a cylinder

Notice how the edges connecting the top and bottom vertices are slanted. To achieve this, select the top face of the cylinder and press R and Z to rotate only the top face. Notice how we rotated them along an axis in line with the vertical edges, and perpendicular to the edges going around the cylinder. That is our second deformation rule, that the axis of twisting should be in line with the edge flow.

We can also use our good old grid to test this out too. In Figure 3.32, we can see our plane properly deformed along the edges in line with the red x-axis.

Figure 3.32 – A plane twisted around the x-axis

Figure 3.32 – A plane...

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