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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Summary

In this chapter, we learned how to use loop cuts to check out topology. We also learned about important principles and rules of good topology, such as that all of the faces in a mesh should be quads, all of the normals on the mesh need to face the same direction, all of the loops on a grid need to terminate into themselves or the void, none of the loops can overlap themselves, and loops cannot spiral around the mesh. We also learned that intersections between grids can be identified by poles.

Now that we have learned about all of these rules, we can start to apply them, and learn why we should follow these rules. In the next chapter, we will look at deforming meshes and how we should position our topology for a good deformation.

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