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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Identifying grids on a complex shape

We are going to be using this object shaped like a pair of pants in Figure 2.29 as our practice shape.

Figure 2.29 – Practice shape

Figure 2.29 – Practice shape

In our example, we will be using a tool called snapping. Snapping snaps your selection to an edge, face, vertex, or volume. The example uses snapping to faces. Snapping to faces can be enabled by pressing the magnet at the top of the viewport, and the options can be shown by pressing the arrow next to the magnet. The settings can be seen in Figure 2.30.

Figure 2.30 – Snap To menu

Figure 2.30 – Snap To menu

To start, we will identify the defining shapes of the mesh. All we are looking for are the specific areas that we know we want the edges to line up with. These areas are highlighted in Figure 2.31.

Figure 2.31 – Areas to line our vertices to

Figure 2.31 – Areas to line our vertices to

The next steps are going to give you an overview of the general process we are going to use...

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