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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Mission accomplished


On building this project one step at a time, we slowly changed it from a rather dry calculation exercise, to a simulation, and then to a game. We have seen that small additions can have big effects on how the game feels. Refer to the following screenshot:

Having the computer generate elements of a game automatically can keep it surprising each time, even for us as developers. It can be fun just to see what the machine "thinks" of next.

Adding a goal can give the player something to work for. Adding danger to a game can greatly increase the engagement of the player because there is something to lose.

In this project, we also touched on some valuable new scripting techniques, such as using functions to separate scripts into readable pieces. Using the stamp tool to draw and change the level also offers some interesting options.

Although we have the basics of a game now, it still isn't too exciting exploring this maze alone. In the next project, we will add more items and enemies...

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