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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – drawing bricks


To clone a brick, we need to first make a brick. We'll use the paint editor to do that. We'll use this single brick to build a continuous row of bricks across the width of the stage in a later exercise. Let's follow the given steps to create a brick:

  1. Create a new sprite with the paint new sprite icon, and then convert the sprite to the vector mode.

  2. Use the rectangle tool to create a solid yellow shape.

  3. Draw the rectangle to be 48 pixels wide and 25 pixels tall. To see the current size of the rectangle, look at the thumbnail of the costume to see the current size. The width of 48 pixels will allow us to create 10 blocks to span the width of the stage. We have more flexibility in the actual height.

  4. The following screenshot shows the costume thumbnail with the image dimensions:

  5. You can resize the height and width of the shape by dragging the borders of the rectangle. This step takes some finesse to get the right size.

  6. Don't forget to set the costume center.

What just...

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