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Rust Quick Start Guide

You're reading from   Rust Quick Start Guide The easiest way to learn Rust programming

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789616705
Length 180 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Arbuckle Daniel Arbuckle
Author Profile Icon Daniel Arbuckle
Daniel Arbuckle
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Table of Contents (10) Chapters Close

Preface 1. Getting Ready FREE CHAPTER 2. Basics of the Rust Language 3. The Big Ideas – Ownership and Borrowing 4. Making Decisions by Pattern Matching 5. One Data Type Representing Multiple Kinds of Data 6. Heap Memory and Smart Pointers 7. Generic Types 8. Important Standard Traits 9. Other Books You May Enjoy

Accessing borrowed data

To receive borrowed data, we need to properly specify the data type as a borrow. That is done by using & or &mut with the data type on the receiving end, just as we used them with the data value on the sending end.

While the term borrow is common in Rust, the technical term is reference. So, we will usually say we are borrowing data, using borrowed data, or that a data value is accessed as a borrow, but we could also say that we are referencing data, using referenced data, or that a data value is accessed by reference.

Here, we have the definition of two functions, the same two functions we used in our previous examples. Look at the data types specified for the point parameter on each one:

pub fn borrow_ownership(point: &Point2D) {
println!("Point2D{{x: {}, y: {}}} is now borrowed by a new scope", point.x, point.y);
}

pub fn borrow_ownership_mutably...
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