Summary
In this chapter, we learned about the fantastic and free resource, Mixamo, to bring hundreds of animations into your project. We learned how to best configure our character meshes to get the most out of Mixamo and we also got a little revision time on IK Rigs and the IK Retargeter.
As well as that, we learned about the importance of character proportions, a little about skin weighting, and their connection to character proportions and animation rigs.
Most importantly, we learned about the very powerful automation tools that allow us to batch-import and batch-retarget animation files acquired from Mixamo.
In the next chapter, we will learn about DeepMotion, another online resource that allows us to create our own custom animations using just a video camera.