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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Advanced Techniques

In the previous chapters of this book, we covered many foundational computer graphics concepts that, ultimately, gave us the knowledge and skills to build a 3D virtual car showroom. This means that at this point, you have all of the information you need to create rich 3D applications with WebGL. However, we've only just scratched the surface of what's possible with WebGL! Creative use of shaders, textures, and vertex attributes can yield fantastic results. In these final chapters, we'll cover a few advanced WebGL concepts that should leave you eager to explore more.

In this chapter, we will cover the following:

  • Learn various post-processing effects
  • Implementing a particle system using point sprites
  • Understand how to use normal mapping
  • Implement how to use ray tracing
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