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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Questions

  1. What color is used for driven properties in the interface?
  2. Can we set keyframes for purple properties?
  3. Can a metric property, such as Location, drive an angular property, such as Rotation?
  4. Can we change the ratio between the driving and driven properties?
  5. Can we type Python expressions when we set values in the interface?
  6. How do we tell Blender that the expressions we have typed should be a driver?
  7. How do we edit a driver property in the user interface? Is there only one way?
  8. Can we add custom properties to an object and use them to control other objects?
  9. In Python, can we create new drivers using the collection.new method, as we do with constraints? If yes, why do we use object.driver_add instead?
  10. Why is the targets attribute of driver variables a list? Which type of variable has more than one target?
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