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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Author (1):
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Paolo Acampora Paolo Acampora
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Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Writing the Elevator add-on

Now that we know how to transform objects in Python, we can write a new add-on that contains a transformation operator.

This add-on allows us to move all selected objects above a certain height. It can be useful whenever we want to set a minimum height, that is, a floor, for our scene. As we did in Chapter 3, we start with a basic implementation, and we will then proceed to refine it. As usual, we start our work by setting a folder for the code of the chapter.

Setting the environment

As we did at the beginning of Chapter 3, we create a folder for Chapter 4 in our VS Code project; then, from Blender’s menu bar, we can access the Blender Preferences window and then File Paths to set the ch4 folder as the Scripts folder:

Figure 4.7: System folder for Chapter 4

Figure 4.7: System folder for Chapter 4

Now it’s time to add a new file to our project:

  1. Select PythonScriptingBlender/ch4/addons in VS Code.
  2. Create a new file by clicking the...
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