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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Author (1):
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Paolo Acampora Paolo Acampora
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Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Moving objects in space

Three-dimensional objects can be moved, rotated, and scaled. Since they do not change the geometry of an object, location and rotation are considered rigid transformations. Technically, changing the size of an object using its scale value applies a non-rigid transformation, but since the vertex geometry doesn’t change, scale is considered an object-level transformation and is displayed alongside location and rotation.

In this section, we will use Python to transform objects in Blender.

Transforming objects

An object is transformed by changing the values of its Location, Rotation, and Scale channels. Location and scale coordinates are immediately associated with the X, Y, and Z of the Cartesian space; rotations have more options as they come with some implications.

Affecting an object’s location

We have already met the location attribute in Chapter 1 and Chapter 2. If we have an active object, such as the cube from Blender’...

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