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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Creating our first add-on – object collector

We are going to write an add-on that groups the objects of a scene in collections that reflect their type – one collection for all the meshes, one for all the lights, one for the curves, and so on.

Since we have set up PythonScriptingBlender/ch3 as the directory for our add-ons, we will proceed in VS Code:

  1. Select PythonScriptingBlender/ch3/addons in VS Code.
  2. Create a new file by clicking the New File icon.
  3. Name the new file object_collector.py.
  4. Open the file via a double click.

This Python script’s name starts with object, since it affects object data. It is a soft convention, as this filename scheme is suggested but not enforced.

At this stage, the add-on is very similar to the previous one – we haven’t added any code yet. Note how, besides the obvious difference in names and descriptions, we haven’t put a warning entry – we intend to make a non-experimental...

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