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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Adding custom bone shapes

Armature bones are effective deformers, but we have experienced a major drawback for ourselves in the Using armature deformers section: bones tend to be hidden by the deformed geometry.

There are a few workarounds, such as activating the In Front attribute in the Armature properties and using X-Ray or Wireframe views.

Another gimmick consists in displaying special widgets by assigning mesh objects to the bone’s Custom Shape attribute.

Creating mesh objects in Python

First, we must create a new mesh. A mesh consists of vertex coordinates, plus edges or faces that connect vertices.

Figure 11.15: Vertex coordinates of a 2D square

Figure 11.15: Vertex coordinates of a 2D square

In this example, we create a wireframe square and use it as a bone widget. Blender bones expand upon their Y axis, so the horizontal coordinates of our bones that are placed vertically are X and Z.

We build our list of vertices. We aim for a side length of 1.0, a measure easy to scale...

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