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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Adding modal behavior

In user interfaces, the term modal designates a sub-window or widget that takes all the user interaction for itself, until the operation is ended explicitly.

Usually, operators are designed to return to the main application immediately. If we don’t want that, they should be added to the window manager’s modal handlers.

The operator is then considered modal and will listen to the user inputs until it’s closed manually.

We can make PunchClock modal and use mouse movement to set our clock. Modal operators have two requirements:

  • invoke adds the operator to the handlers and returns 'RUNNING_MODAL'.
  • modal is implemented and returns 'RUNNING_MODAL'. It returns 'FINISHED' when a user ends it, or 'CANCELLED' to exit with no changes.

We will start to implement the modal execution by changing invoke and its return value.

Adding the operator to the modal handlers

Instead of passing...

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