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Professional JavaScript for Web Developers

You're reading from   Professional JavaScript for Web Developers Discover an easy-to-learn guide to upgrade your JavaScript skills

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Product type Paperback
Published in Nov 2019
Publisher Wiley
ISBN-13 9781119366447
Length 1144 pages
Edition 4th Edition
Languages
Tools
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Author (1):
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Matt Frisbie Matt Frisbie
Author Profile Icon Matt Frisbie
Matt Frisbie
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Table of Contents (37) Chapters Close

COVER FREE CHAPTER
FOREWORD
INTRODUCTION 1 What Is JavaScript? 2 JavaScript in HTML 3 Language Basics 4 Variables, Scope, and Memory 5 Basic Reference Types 6 Collection Reference Types 7 Iterators and Generators 8 Objects, Classes, and Object-Oriented Programming 9 Proxies and Reflect 10 Functions 11 Promises and Async Functions 12 The Browser Object Model 13 Client Detection 14 The Document Object Model 15 DOM Extensions 16 DOM Levels 2 and 3 17 Events 18 Animation and Graphics with Canvas 19 Scripting Forms 20 JavaScript APIs 21 Error Handling and Debugging 22 XML in JavaScript 23 JSON 24 Network Requests and Remote Resources 25 Client-Side Storage 26 Modules 27 Workers 28 Best Practices A ES2018 and ES2019 B Strict Mode C JavaScript Libraries and Frameworks D JavaScript Tools INDEX
END USER LICENSE AGREEMENT

GARBAGE COLLECTION

JavaScript is a garbage-collected language, meaning that the execution environment is responsible for managing the memory required during code execution. In languages such as C and C++, keeping track of memory usage is a principle concern and the source of many issues for developers. JavaScript frees developers from worrying about memory management by automatically allocating what is needed and reclaiming memory that is no longer being used. The basic idea is simple: figure out which variables aren't going to be used and free the memory associated with them. This process is periodic, with the garbage collector running at specified intervals (or at predefined collection moments in code execution). The process of garbage collection is an approximate and imperfect solution because the general problem of knowing whether some piece of memory is needed is “undecidable,” meaning it cannot be solved by an algorithm.

Consider the normal life cycle of a local...

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