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Practical XMPP

You're reading from   Practical XMPP Unleash the power of XMPP in order to build exciting, realtime, federated applications based on open standards in a secure and highly scalable fashion

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785287985
Length 250 pages
Edition 1st Edition
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Authors (3):
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Steven Watkin Steven Watkin
Author Profile Icon Steven Watkin
Steven Watkin
David Koelle David Koelle
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David Koelle
Lloyd Watkin Lloyd Watkin
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Lloyd Watkin
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Toc

Table of Contents (11) Chapters Close

Preface 1. An Introduction to XMPP and Installing Our First Server FREE CHAPTER 2. Diving into the Core XMPP Concepts 3. Building a One-on-One Chat Bot - The "Hello World" of XMPP 4. Talking XMPP in the Browser Using XMPP-FTW 5. Building a Multi-User Chat Application 6. Make Your Static Website Real-Time 7. Creating an XMPP Component 8. Building a Basic XMPP-Based Pong Game 9. Enhancing XMPPong with a Server Component and Custom Messages 10. Real-World Deployment and XMPP Extensions

Interacting with XMPP in the browser


When XMPP was first developed, the standard way to use software was to install an application on your home computer and connect to the Internet over a 56k modem. Browsers were devices for visiting simple text and image documents linked together by hyperlinks. Some people still refer to it as an information superhighway.

For this reason, while XMPP has been used in web applications in various ways, it has somewhat been overlooked. Web developers in general have had bad experiences with XML or see it as unnecessarily verbose (especially next to JSON).

With the rise of the real time web, the proliferation of a new wave of chat, the Internet of Things (IoT), and WebRTC applications (all discussed in Chapter 10, Real-world deployment and XMPP Extensions), we see XMPP becoming increasingly more relevant and popular. As a proven system, it has solved the problems these applications face in terms of scalability and security it has well as also provided a standards...

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