Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

Arrow left icon
Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
Arrow right icon
Authors (2):
Arrow left icon
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

The bad guys


We have discussed already that every good story puts the characters in front of some sort of conflict. And nothing is better than the personification of the conflict itself: the bad guys! Villains, monsters, and enemies.

Despite the fact that all these guys intend to kill the player, they serve the higher purpose of letting the player having fun (while he avoids being killed).

But the question is, how are the bad guys designed?

The answer, as often happens in game design, is not a simple one and depends on the type of game we’re talking about. Simple enemies, in the same way as the other characters, exist to exert a function. Villains and Bosses do that too, but they also need to be memorable and as interesting as the main characters. Games with deeper narratives rely on well-constructed villains to oppose the protagonist, while more arcade and less narrative heavy games need enemies that offer a challenging focus on the gameplay.

Types of Villains

There are two kinds of villain...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime