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OpenCV 4 with Python Blueprints

You're reading from   OpenCV 4 with Python Blueprints Build creative computer vision projects with the latest version of OpenCV 4 and Python 3

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Product type Paperback
Published in Mar 2020
Publisher Packt
ISBN-13 9781789801811
Length 366 pages
Edition 2nd Edition
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Authors (4):
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Michael Beyeler (USD) Michael Beyeler (USD)
Author Profile Icon Michael Beyeler (USD)
Michael Beyeler (USD)
Dr. Menua Gevorgyan Dr. Menua Gevorgyan
Author Profile Icon Dr. Menua Gevorgyan
Dr. Menua Gevorgyan
Michael Beyeler Michael Beyeler
Author Profile Icon Michael Beyeler
Michael Beyeler
Arsen Mamikonyan Arsen Mamikonyan
Author Profile Icon Arsen Mamikonyan
Arsen Mamikonyan
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Toc

Table of Contents (14) Chapters Close

Preface 1. Fun with Filters 2. Hand Gesture Recognition Using a Kinect Depth Sensor FREE CHAPTER 3. Finding Objects via Feature Matching and Perspective Transforms 4. 3D Scene Reconstruction Using Structure from Motion 5. Using Computational Photography with OpenCV 6. Tracking Visually Salient Objects 7. Learning to Recognize Traffic Signs 8. Learning to Recognize Facial Emotions 9. Learning to Classify and Localize Objects 10. Learning to Detect and Track Objects 11. Profiling and Accelerating Your Apps 12. Setting Up a Docker Container 13. Other Books You May Enjoy

Understanding mean-shift tracking

So far we used the salience detector discussed previously to find bounding boxes of proto-objects. We could simply apply the algorithm to every frame of a video sequence and get a good idea of the location of the objects. However, what is getting lost is correspondence information.

Imagine a video sequence of a busy scene, such as from a city center or a sports stadium. Although a saliency map could highlight all the proto-objects in every frame of a recorded video, the algorithm would have no way to establish a correspondence between proto-objects from the previous frame and proto-objects in the current frame.

Also, the proto-objects map might contain some false positives, and we need an approach to select the most probable boxes that correspond to real-world objects. Such false positives can be noticed in the following example:

Note that the...

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