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Multiplayer Game Development with Unreal Engine 5
Multiplayer Game Development with Unreal Engine 5

Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features

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Multiplayer Game Development with Unreal Engine 5

Getting Started with Multiplayer Game Development

Welcome to the wonderful world of multiplayer game development in Unreal Engine! I am really excited that you have selected me and my book as a guide to this sometimes scary technology; I promise that I’ll do my best to make this journey as easy and as entertaining as possible.

Throughout the book, you will learn how to create an Unreal Engine multiplayer game from scratch, handle client/server logic, manage AI opponents, test and profile the network, and take advantage of available cloud services. By the end, you will be proficient in creating a networked video game and have a deep knowledge of many of the pitfalls and how to avoid them.

In this chapter, you will get an overview of what a multiplayer game is, its origins, and the different types of multiplayer games that are available today. Additionally, you will explore how the technology used in multiplayer games has been applied in contexts outside of gaming.

In this chapter, I will discuss the following topics:

  • Introducing multiplayer games
  • Understanding multiplayer game categories
  • Exploring gameplay twists
  • Is multiplayer technology just for games?
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Key benefits

  • Design a captivating multiplayer game using networking techniques from this illustrated guide
  • Understand how to use the Unreal Engine networking system with C++ and Blueprints
  • Carefully plan and develop an online experience from start to finish
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.

Who is this book for?

If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.

What you will learn

  • Get to grips with the basics of multiplayer game development
  • Understand the main elements of a networked level
  • Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles
  • Debug and optimize code for improved game performance
  • Deploy the game on LAN or online platforms
  • Use Epic Online Services to elevate the player experience
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Oct 06, 2023
Length: 394 pages
Edition : 1st
Language : English
ISBN-13 : 9781803232874
Vendor :
Epic Games
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Product Details

Publication date : Oct 06, 2023
Length: 394 pages
Edition : 1st
Language : English
ISBN-13 : 9781803232874
Vendor :
Epic Games
Languages :
Tools :

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Frequently bought together


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Total $ 148.97
Unreal Engine 5 Shaders and Effects Cookbook
$51.99
Multiplayer Game Development with Unreal Engine 5
$46.99
Unreal Engine 5 Game Development with C++ Scripting
$49.99
Total $ 148.97 Stars icon

Table of Contents

21 Chapters
Part 1:Introducing Multiplayer Games Chevron down icon Chevron up icon
Chapter 1: Getting Started with Multiplayer Game Development Chevron down icon Chevron up icon
Chapter 2: Understanding Networking Basics Chevron down icon Chevron up icon
Chapter 3: Testing the Multiplayer System with a Project Prototype Chevron down icon Chevron up icon
Part 2:Networking and Multiplayer Games in Unreal Engine Chevron down icon Chevron up icon
Chapter 4: Setting Up Your First Multiplayer Environment Chevron down icon Chevron up icon
Chapter 5: Managing Actors in a Multiplayer Environment Chevron down icon Chevron up icon
Chapter 6: Replicating Properties Over the Network Chevron down icon Chevron up icon
Chapter 7: Using Remote Procedure Calls (RPCs) Chevron down icon Chevron up icon
Part 3:Improving Your Game Chevron down icon Chevron up icon
Chapter 8: Introducing AI into a Multiplayer Environment Chevron down icon Chevron up icon
Chapter 9: Extending AI Behaviors Chevron down icon Chevron up icon
Chapter 10: Enhancing the Player Experience Chevron down icon Chevron up icon
Chapter 11: Debugging a Multiplayer Game Chevron down icon Chevron up icon
Part 4:Deploying Your Game Online Chevron down icon Chevron up icon
Chapter 12: Managing Multiplayer Sessions Chevron down icon Chevron up icon
Chapter 13: Handling Data During a Session Chevron down icon Chevron up icon
Chapter 14: Deploying Multiplayer Games Chevron down icon Chevron up icon
Chapter 15: Adding Epic Online Services (EOS) Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.7
(18 Ratings)
5 star 72.2%
4 star 22.2%
3 star 5.6%
2 star 0%
1 star 0%
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Paula Paris Oct 06, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is fundamental for developers familiar with UE that want to move to the next level. It covers the basics of UE development (blueprints vs. C++, etc.,) although without deepening.It focuses more on techniques, practices, and tools beyond these basics. Debugging and testing techniques under (simulated) remote and asynchronous scenarios. It stands out among similar books because it addresses network concerns such as bandwidth use and latency.As a bonus, this book touts how to leverage AI techniques to improve the gameplay. Or Epic Online Services (EOS) to get the most offered to UE developers.
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Michelle B. Oct 06, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I was very surprised the book gave insight on the basics of multiplayer on a job level. So that if you were asked about different types of multiplayer you would already know. The first project was good the the last project was intermediate. Following the book’s instructions was simple and thorough. Overall it was a great read and I can always reference back to it.
Amazon Verified review Amazon
Christopher Nov 09, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
What better way to get a Jump start, this book gives you an insight into understanding UE5 Multiplayer Game development and how to get your feet wet, i don't normal leave reviews so this is the first review i'm leaving on a book after going through the first few chapters. So Cheers to the Author and Publisher
Amazon Verified review Amazon
wowgamer Nov 03, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
From page 1 onto the end, this book is chocked full of great information, in a logical progression. Whether you're new to UE or not, each page leads the reader from one step to the next, not leaving any detail untouched.Not only this, the book can be used as a reference tool, once you've completed all project tasks, etc.I'd highly recommend this book to accompany any University course or a personal addition to your library.
Amazon Verified review Amazon
Daniel Oct 10, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a good read for people first getting into multiplayer programing in unreal, and good for people with experience in multiplayer games, coming to unreal for the first time. There is a great balance between theory and reality. Some people new to game development might find this book is lacking context.
Amazon Verified review Amazon
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