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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

Game mechanics


To explain the mechanics of Lilypads, let's begin by showing a concept image with the main game objects.

Each game level in Lilypad is represented by a pond from a top view where a number of lilypads lie. Grof can jump from one lilypad to an adjacent one.

Insects may be scattered between lilypads, so that Grof can eat them as he jumps from one lilypad to the other:

Lilypad is played by tapping on the lilypad the player wants Grof to jump to. The following screenshot represents the player tapping on a lilypad to have Grof jump on it:

Each pond is a game level that challenges the player with a given configuration of a given number of lilypads.

Grof can jump to any adjacent lilypad in the eight cardinal directions, as shown in the following figure:

Lilypads sink after Grof has jumped on them, so that the player must resolve each scheme by jumping on each lilypad only once.

To clear a level the player must find the solution that fits the scheme given by the configuration of lilypads...

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