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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

Tuning


Tuning a game involves a series of activities, which are related to balancing, but with a distinctive aim. Tuning has to do with making a game fun to play from beginning to its end, possibly for players at the most different skill levels (though it is true that few games specially aim towards very skilled players, sometimes).

With this last subject we enter a very dark area of games design in general and videogame design in particular because we get to the point of defining what is fun. Unfortunately, a definition of fun would require an entire book for itself, so we suggest you to refer to this very interesting Gamasutra article to begin your research into the topic of fun in Videogames found at http://www.gamasutra.com/view/feature/173545/fun_is_boring.php.

Sid Meyer, the founder of MicroProse and designer of several popular strategy games like the Civilization series (http://en.wikipedia.org/wiki/Sid_Meyer) once said that games can be described as a series of interesting choices...

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