Early versions of virtual desktop technology faced challenges when it came to delivering high-end graphical content, as the host servers were not designed to render and deliver the size and quality of images required for such applications.
Let's start with a brief history and background. The technology to support high-end graphics was released in several phases, with the first support for 3D graphics released in vSphere 5, with View 5.0 using software-based rendering. This gave us the ability to support things such as the Windows Aero feature, but it was still not powerful enough for some of the high-end use cases due to this being a software feature.
The next phase was to provide a hardware-based GPU virtualization solution that came with vSphere 5.1 and allowed virtual machines to share a physical GPU by allowing virtual machines...