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Mastering Unity Game Development with C#
Mastering Unity Game Development with C#

Mastering Unity Game Development with C#: Harness the full potential of Unity 2022 game development using C#

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Profile Icon Mohamed Essam
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$19.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8 (10 Ratings)
Paperback Jul 2024 356 pages 1st Edition
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$9.99 $31.99
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Arrow left icon
Profile Icon Mohamed Essam
Arrow right icon
$19.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8 (10 Ratings)
Paperback Jul 2024 356 pages 1st Edition
eBook
$9.99 $31.99
Paperback
$39.99
Subscription
Free Trial
Renews at $19.99p/m
eBook
$9.99 $31.99
Paperback
$39.99
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Mastering Unity Game Development with C#

An Introduction to Game Design and Project Management

Step into the realm where creativity meets structure – the Introduction to Game Design and Project Organization. This chapter serves as your gateway to understanding the core principles that breathe life into games. In this chapter, we’ll navigate through the essential elements of game design, exploring the art of crafting engaging mechanics and compelling narratives. Additionally, we’ll unravel the secrets of effective project organization, providing you with the tools to streamline your development process. Whether you’re dreaming of your first game or seeking to enhance your skills, this introduction lays the groundwork for an exciting adventure.

In this chapter, we’re going to cover the following main topics:

  • Introduction to GDD
  • What about the player’s experience
  • Let’s talk about the project organization

Technical requirements

Ready to dive into Unity development? Make sure your system is ready:

  • Unity Version 2022.3.13: Download and install Unity, choosing version 2022.3.13 for optimal compatibility with the provided content.
  • Primary IDE - Visual Studio 2022: The tutorials and code samples are crafted using Visual Studio 2022. Ensure it’s installed to follow along seamlessly. Feel free to explore Rider or other IDEs if you prefer, though instructions are tailored for Visual Studio.
  • Sufficient System Resources: Ensure your system meets Unity’s minimum requirements for a smooth development experience.
  • GitHub Repository for Code Samples: Access the code samples and project files on our dedicated GitHub repository: https://github.com/PacktPublishing/Mastering-Unity-Game-Development-with-C-Sharp. Clone or download the repository to have easy access to the code demonstrated in this chapter.

Introduction to GDD

Let’s get into game design! We’re diving into the world of Game Design Document (GDD). Making games isn’t just about code; it’s about creating experiences. These basics help turn ideas into exciting games. We’ll explore what GDD is all about and how it helps make games that players love.

What is GDD?

A Game Design Document, or GDD, serves as a comprehensive guide that outlines the core themes, styles, features, mechanics, and ideas for your game project. Its main role is to effectively communicate the details of your project, whether to yourself as you progress in game development or to other stakeholders like team members, publishers, or potential players. Essentially, it’s the tool that helps manage and develop the concept of your game, providing a crucial roadmap for its creation. While there’s no strict standard for its format, a well-crafted GDD becomes an integral part of your game’s development, ensuring clarity and alignment among the development team.

GDD and Pitch: A Comparative Perspective

When it comes to the GDD and the pitch, they serve distinct purposes in the game development process. The GDD is an in-depth document, capturing core elements and intricacies, offering a detailed guide for the development team. On the other hand...

What about the player’s experience?

Welcome to the heart of game development, where the magic happens—shaping the player’s experience. In this Section, as this section serves as an introduction to help you understand player experience, we delve into the art of crafting immersive worlds that captivate players and leave a lasting impression. Player experience isn’t just a feature; it’s the soul of your game, and we’re here to guide you through the elements that will elevate your players’ journey.

Player experience, commonly referred to as PX or User Experience (UX), stands as a vital aspect outlined in the GDD. It embodies the overall impression and emotions players undergo while immersed in a video game. Here are key components related to player experience in a GDD:

  • Emotional Engagement:
    • Describes intended emotional responses the game aims to evoke.
    • Identifies emotional journeys throughout different gameplay stages.
  • Immersion...

Let’s talk about the Project organization

Let’s jump into project organization—an essential skill for solo developers and team players alike. This section reveals the keys to using Git for version control and Hack N Plan for project coordination. Mastering project organization boosts efficiency, whether you’re working alone or with a team. Starting here sets the stage for a smoother game development journey. So, grab your toolkit, let’s dive in, and make organization your superpower!

Whether working solo or in a team, organizing your game project saves time and adds flexibility. A structured approach in game development keeps you on track and streamlines workflows. It’s like having a map for your journey—easing navigation through challenges and ensuring a smoother development path. Together, we’ll embark on this journey, keeping chaos at bay and paving the way for efficient game creation.

Mastering Project Structure for...

Summary

In this chapter, we looked into the basics of game design, introducing the GDD and how it shapes the gaming experience. Moving to project organization in Unity 2024, we explored the details of a version control system, understanding how it works and sharing best practices for working together. Then, we talked about organizing Unity projects, focusing on having a well-arranged folder system, using consistent names, and making work smoother. We also learned about presets and why it’s important to keep assets separate.

The chapter ended with a closer look at “Hack N Plan,” a helpful tool for team collaboration, organizing tasks well, and making communication effective. Now, with insights into game design basics, project organization tips, and powerful tools, we’re ready for the hands-on part of game development. Join us in the next chapters for practical applications of these principles!

In the next chapter, Writing Clean and Modular C# Code,...

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Key benefits

  • Progress from basics to advanced Unity techniques effortlessly
  • Write clean, efficient C# code to deliver seamless and engaging gameplay experiences
  • Craft captivating game mechanics and optimize the UI to develop standout games
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Do you want to level up your Unity game development skills? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and captivating gameplay. Written by a highly experienced Unity developer, this book emphasizes project organization, clean C# code, and Unity plugins, including the new Input System and Cinemachine. Mastering Unity Game Development with C# shows you how to structure projects effectively, write clean and modular code, utilize the power of Unity plugins, and design engaging game mechanics. You’ll also understand how to optimize user interfaces for a seamless player experience, manage game data efficiently, contribute to existing code bases, integrate third-party assets and APIs, and apply optimization techniques to enhance game performance. By the end of this book, you’ll have acquired the knowledge and skills that will empower you to create efficient and engaging games.

Who is this book for?

This book is designed for game developers, professional gamers, and game development enthusiasts who have prior experience with Unity and are comfortable with C# programming. If you have a basic understanding of Unity's core functionalities such as creating scenes, scripting, and manipulating objects, this book will help you gain the skills needed to master Unity game development.

What you will learn

  • Structure projects and break down game design into manageable systems
  • Utilize Unity plugins such as the new Input System and Cinemachine
  • Contribute effectively to existing code bases in Unity with C#
  • Optimize user interfaces using C# for a seamless player experience
  • Manage game data efficiently in Unity with C#
  • Enrich your game with third-party assets and APIs using C#

Product Details

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Length: 356 pages
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Language : English
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Product Details

Publication date : Jul 05, 2024
Length: 356 pages
Edition : 1st
Language : English
ISBN-13 : 9781835466360
Languages :
Concepts :
Tools :

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Table of Contents

16 Chapters
Part 1: Game Design and Project Structure Chevron down icon Chevron up icon
Chapter 1: An Introduction to Game Design and Project Management Chevron down icon Chevron up icon
Chapter 2: Writing Clean and Modular C# Code for Unity Game Development Chevron down icon Chevron up icon
Part 2: Advanced C# Game Development Techniques in Unity Chevron down icon Chevron up icon
Chapter 3: Extending Functionality with Unity Plugins Chevron down icon Chevron up icon
Chapter 4: Implementing Engaging Game Mechanics Using C# in Unity Chevron down icon Chevron up icon
Chapter 5: Designing Optimized User Interfaces with C# for Unity Games Chevron down icon Chevron up icon
Part 3: Data Management and Code Collaboration with C# in Unity Chevron down icon Chevron up icon
Chapter 6: Effective Game Data Handling and Management with C# in Unity Chevron down icon Chevron up icon
Chapter 7: Contributing to Existing Code Bases in Unity with C# Chevron down icon Chevron up icon
Part 4: Advanced Integration and External Assets with C# in Unity Chevron down icon Chevron up icon
Chapter 8: Implementing External Assets, APIs, and Pre-Built Components with C# in Unity Chevron down icon Chevron up icon
Chapter 9: Optimizing the Game Using Unity’s Profiler, Frame Debugger, and Memory Profiler Chevron down icon Chevron up icon
Chapter 10: Tips and Tricks in Unity Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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SkyGuardian Jul 26, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I was given this book to review and tell what my thoughts were about it. In no way shape or form does this have any influence on what my thoughts on this are.I enjoyed the way the layout of this book is. It starts off with explaining things such as GDD and Pitch and how to use these in will help your approach in making games. There are so many different things in this book that are very creative and has a great learning curve.This book goes through Features, Gameplay Breakdowns, Project Scopes and Technical Requirements. Adding this to the other books of this series and you will be ahead of the game, pun included. I like that they breakdown each section to make it where you can understand so much more. Take it bite sizes and increase your knowledge.This book also talks about the players experience which gives another perspective for the game programmer. There are so many different things that the creators of this book put into it and you can tell it's created with passion and understanding that is very addictive. There is no limit when it comes to creating the perfect game or at least as perfect as it can be.The book goes on to explain Folder Structure as well as how to keep everything in harmony as you go along. By the time you finish reading the book you will feel like a pro.I would recommend this book to anyone who wants to either start creating games and even those who have been creating games for a while.Thank you for reading my review of this book. There is so much more that is in this book that I have not mentioned and I think that is up to those who will get this book and start their adventures with it.
Amazon Verified review Amazon
Angeliki Jul 23, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book covers a TON of topics surrounding game development principles. I enjoyed chapter 2 in particular, as it covers how to write clean code for your video game project, following industry-standard coding principles (SRP, OCP, LSP, ISP, DIP) and refactoring techniques (DRY, KISS). If utilized correctly, these methods for writing code can make your video game and you as a developer truly stand out. Making a game is one thing, but if you write sloppy code and patchwork things together, it can seriously impact your games performance, which can really turn off players. I found the examples and diagrams super helpful as well, as I am more of a visual learner. Overall, I’m very happy with how this book was organized, as well as the depth and clarity in which it was written. This is a book that I will be returning to as a reference guide while continuing on my video game development journey!
Amazon Verified review Amazon
Jonathan Jul 20, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
As a game developer creating UI engaging and functional UI was kind of challenging at one point. This book broke it down and made it easy to understand. This book is a go to for all things game development. For me at least.
Amazon Verified review Amazon
Fernando Jul 08, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I enjoyed reading this book about Unity game development and C# in Unity. As someone who has used Unity for personal projects I found this book very informative it gave a great introduction into game design and project structure which can go a long way outside of the Unity game engine. My personal favorite chapter was chapter eight where the book goes over integrating external assets, Learning about API's in Unity, and using pre-Built Components with C# in Unity.
Amazon Verified review Amazon
haleigh Jul 07, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I enjoyed reading this and learning new things about Unity's game development and more about C#. My favorite part was reading about API interactions with Unity games because that is the chapter I was definitely most interested in. It's extremely detailed, down to the point of how you should organize and document your project. I think it's a great deal to buy this and learn what you can because Unity's game engine is very powerful, and this book just shows how much you can do with it in a way that is easily read.
Amazon Verified review Amazon
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