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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Summary

Congratulations! You've now reached the end of the Dead Keys project, and the end of this book. In reaching this far, you've seen a wide range of Unity features, but more importantly, you've seen how many of the features that you already know can be adapted and applied cleverly in an editor to get the results you need. Complexity in Unity is largely about the clever application of existing, simple features rather than the use of hidden features or advanced tools. In reaching this point, you have a Dead Keys project that supports a single player experience on desktop platforms. In the previous chapters, we saw how this experience can be deployed to mobiles, support persistent data, be adapted to VR, and how version control can be integrated into our main development workflow!

The question that now remains is how you should proceed after reading this book...

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