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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Summary

In this chapter, we learned how to monetize our game. We started by looking at game passes. We saw that players can purchase game passes in our game for a permanent power-up. These power-ups can be anything. Furthermore, we saw that players can purchase these game passes via the Store section on our game’s page or via an in-game prompt. We can create prompts in our game to sell game passes. This way, players can conveniently purchase them without quitting or tabbing out of the game to go to the Store section.

Once players have purchased a game pass, we need to reward them with this permanent power-up. We learned how to use the :UserOwnsGamePassAsync() function on MarketplaceService to determine whether players own the game pass. Then, we can reward them with a tool or anything else that the game pass offers. Because the :UserOwnsGamePassAsync() function caches its data internally, rewards may not be instant when we use this function. We also do not want our players...

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