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Mastering OpenLayers 3

You're reading from   Mastering OpenLayers 3 Create powerful applications with the most robust open source web mapping library using this advanced guide

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785281006
Length 308 pages
Edition 1st Edition
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Author (1):
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G√°bor Farkas G√°bor Farkas
Author Profile Icon G√°bor Farkas
G√°bor Farkas
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Toc

Table of Contents (12) Chapters Close

Preface 1. Creating Simple Maps with OpenLayers 3 2. Applying Custom Styles FREE CHAPTER 3. Working with Layers 4. Using Vector Data 5. Creating Responsive Applications with Interactions and Controls 6. Controlling the Map – View and Projection 7. Mastering Renderers 8. OpenLayers 3 for Mobile 9. Tools of the Trade – Integrating Third-Party Applications 10. Compiling Custom Builds with Closure Index

Blending layers


In the next three examples, we will fall back on the Canvas renderer. It is the most developed and stable one, providing a lot of perks by allowing canvas manipulation methods. The map and every layer is rendered on a different canvas, while in the end, they are aggregated into a single composition. This pattern, the existence of precompose, and the postcompose events (rendering hooks) enable us to manipulate the context of any layer or the map as a whole. We can basically use any canvas manipulation method as long as we can get the original context of the layers or map with these events.

In this example, called ch07_blend, we will discuss one of the most useful canvas manipulation methods, the globalCompositionContext. For this example, we modify our layer tree's createRegistry method, and add some blending options to every registered layer:

var layerTree = function (options) {
    […]
        this.createRegistry = function (layer, buffer) {
            […]
            layerControls...
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