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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Structure of a shader's code


The shader's text is a C++ file and contains the void main() function. This function works on GPU and is called once for processing every object (vertex, primitive, or pixel, depending on the shader's type). The main() function has no parameters. All the necessary parameters such as coordinates, colors, and textures are held by built-in GLSL variables such as gl_Color and gl_Position. Also, you can use your own custom parameters passed from your CPU code, such as float time (see the Passing a float parameter to a shader section).

The simplest code for the fragment shader will look as follows:

#version 120
void main() {
  gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
}

This shader will render everything in the red color. Namely, if you enable the shader and then draw lines, images, and any other objects, then OpenGL will call the shader's main() function for each drawn pixel, and the shader will set the pixel color to red. Let's study the shader's code in detail.

The...

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