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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Deforming objects with a vertex shader


A vertex shader processes each vertex of drawing objects and can change their built-in attributes such as position, color, normal, and can also change any custom attributes. Here, we consider the example of the vertex shader that just moves vertices according to a rule with the help of parameters that are controlled by the mouse position.

Note

This is example 08-Shaders/06-VertexDeformation.

This example is based on the example given in the The triangles cloud example section of Chapter 2, Drawing in 3D. The original example draws a rotated sphere-shaped cloud of random triangles.

Vertex shader

In the bin/data folder, create a new text file shaderVert.c containing the following code:

#version 120
#extension GL_ARB_texture_rectangle : enable
#extension GL_EXT_gpu_shader4 : enable

uniform float phase = 0.0;  //Phase for "sin" function
uniform float distortAmount = 0.25; //Amount of distortion

void main() {
  //Get original position of the vertex
  vec3 v...
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