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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Creating video effects with fragment shaders


In this section, we will extend the knowledge of shaders and will see how to pass parameters from your C++ code, how to use Perlin noise, and how to process several images. The examples will be about the fragment shaders, but all the principles extend to the vertex and geometry shaders.

Passing a float parameter to a shader

In order to make the shader interactive, we need a way to pass in it some parameters, such as time, mouse position, and some arrays. To add a parameter, you need to add its declaration in the shader's code using the uniform keyword. For example, to declare the time parameter, use the following line:

uniform float time;

To specify the parameter's value in openFrameworks, you need to add the following line after the shader.enable() calling:

shader.setUniform1f( "time", time );

The 1f suffix in the setUniform1f() function name means that you pass one float value to the shader. The first parameter "time" indicates the parameter name...

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