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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Basic utility functions


The last section of the chapter mentions some utility functions, which will be used in examples across the book, or just can be useful in your projects.

  • ofMap( v, v0, v1, out0, out1 ): This function performs linear interpolation of a float value v from the segment [v0, v1] to the segment [out0, out1]. Note, it does not control boundaries of v, and just uses the formula (v-v0)/(v1-v0)*(out1-out0) + out0. For controlling boundaries, call this function with the last optional parameter set to true: ofMap( v, v0, v1, out0, out1, true ). Then the result will be clamped to [out0, out1].

  • ofClamp( v, v0, v1 ): This function clamps the float value v to the segment [v0, v1] that is returns min( max( v, v0 ), v1 ).

  • ofRandom( a, b ): This function generates a pseudo-random number in the segment [a, b]. (Actually, it returns a value always less than that of b).

  • ofNoise ( x ), ofNoise( x, y ), ofNoise( x, y, z ), and ofNoise( x, y, z, w ):These functions return Perlin noise value, see the details in Appendix B, Perlin Noise.

  • ofToString( v ): This function converts the int or float value v into string-returning value

  • ofToInt( s ) and ofToFloat( s ): These functions convert the string s into int or float returning values respectively.

  • ofGetWidth() and ofGetHeight(): These functions return the current width and height of the project's screen, in pixels.

  • ofGetElapsedTimef(): This function returns the value of seconds lapsed from the project's start. This is a float value, measured with millisecond accuracy. For example, returned value 123.4 means 123 seconds and 400 milliseconds.

  • ofShowCursor() and ofHideCursor(): These functions show and hide the mouse cursor.

For printing information into a console window, you can use the standard cout stream. For example, for printing time from the project's start, use the following code:

cout << "Time: " << ofGetElapsedTimef() << endl;

Here, endl is a standard constant, which means starting a new line in the console.

You have been reading a chapter from
Mastering openFrameworks: Creative Coding Demystified
Published in: Sep 2013
Publisher: Packt
ISBN-13: 9781849518048
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