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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Using TCP protocol for streaming images


TCP is the basis for all the Internet protocols, for example, HTTP. This is an error-checking protocol, which guarantees obtaining valid data and notifying errors. This makes it appropriate for sending big volumes of data from computers, not only in your local network, but also around the world.

For working with TCP in openFrameworks, you need to use the ofxNetwork addon.

Tip

We suggest that the first time, you should try TCP with openFrameworks examples: networkTcpServerExample and networkTcpClientExample, located in openFrameworks's folder examples/addons. Run both of them on one PC, and then activate the window of networkTcpClientExample and press some keys. You will see that the keys will be sent to networkTcpServerExample and printed on its screen.

For linking the ofxNetwork addon, there are three options similar to the ofxOsc addon. Check the beginning of the Using OSC protocol section for details.

The scheme of working with TCP is based on the client...

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