Summary
In this chapter, we quickly covered all the final steps to package your game and submit it to Oculus. We began by going over some final build settings within Unity, and then covered a brief summary of the Oculus content policy and minimum technical requirements.
We then looked at the Oculus Dashboard at a glance, getting acquainted with the different windows that you can use to configure your app information before and after submission. By uploading builds to different release channels and then adding users to them, you can test different improvements on several discrete audiences before finally submitting your game from the Submission Info tab.
This is the end of this book, but just the beginning of your journey as a virtual reality developer. You've got all the basic skills you need to create a VR experience for the Oculus Rift; the next step is to come up with an idea, form a team of designers, artists, and programmers, and bring your idea to life so that you can share your...