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Managing Software Requirements the Agile Way

You're reading from   Managing Software Requirements the Agile Way Bridge the gap between software requirements and executable specifications to deliver successful projects

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800206465
Length 214 pages
Edition 1st Edition
Concepts
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Author (1):
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Fred Heath Fred Heath
Author Profile Icon Fred Heath
Fred Heath
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: The Requirements Domain 2. Chapter 2: Impact Mapping and Behavior-Driven Development FREE CHAPTER 3. Chapter 3: Writing Fantastic Features with the Gherkin Language 4. Chapter 4: Crafting Features Using Principles and Patterns 5. Chapter 5: Discovering and Analyzing Requirements 6. Chapter 6: Organizing Requirements 7. Chapter 7: Feature-First Development 8. Chapter 8: Creating Automated Verification Code 9. Chapter 9: The Requirements Life Cycle 10. Chapter 10: Use Case: The Camford University Paper Publishing System 11. Other Books You May Enjoy

Chapter 4: Crafting Features Using Principles and Patterns

In the previous chapter, we learned how to write Features correctly. In this chapter, we will take it one step further. We will learn how to craft our Features. Creating something can be done by following an instruction set. Crafting something is different. It takes skill, deep knowledge of the materials and domain we're working with, and intuition derived from trial and error. In this chapter, we'll be crafting Features by applying principles and patterns in order to write high-quality, maintainable, and verifiable Features. In particular, we will cover the following:

  • Behavior-Driven Development (BDD) principles
  • Discerning patterns in our Features
  • Patterns to avoid

After reading this chapter, you will be confident that you can write solid, future-proof Features by using the right mental models and discerning which patterns to apply and which to avoid.

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