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Linux System Programming Techniques

You're reading from   Linux System Programming Techniques Become a proficient Linux system programmer using expert recipes and techniques

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Product type Paperback
Published in May 2021
Publisher Packt
ISBN-13 9781789951288
Length 432 pages
Edition 1st Edition
Tools
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Author (1):
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Jack-Benny Persson Jack-Benny Persson
Author Profile Icon Jack-Benny Persson
Jack-Benny Persson
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Toc

Table of Contents (14) Chapters Close

Preface 1. Chapter 1: Getting the Necessary Tools and Writing Our First Linux Programs 2. Chapter 2: Making Your Programs Easy to Script FREE CHAPTER 3. Chapter 3: Diving Deep into C in Linux 4. Chapter 4: Handling Errors in Your Programs 5. Chapter 5: Working with File I/O and Filesystem Operations 6. Chapter 6: Spawning Processes and Using Job Control 7. Chapter 7: Using systemd to Handle Your Daemons 8. Chapter 8: Creating Shared Libraries 9. Chapter 9: Terminal I/O and Changing Terminal Behavior 10. Chapter 10: Using Different Kinds of IPC 11. Chapter 11: Using Threads in Your Programs 12. Chapter 12: Debugging Your Programs 13. Other Books You May Enjoy

Creating a PTY

In this recipe, we'll create a PTY using a C program. A PTY consists of two parts: a master (referred to as a pseudo-terminal master, or PTM) and a slave, or PTS. The program will create a PTY and print the path to the slave on the current terminal. We can then connect to that PTS with an application called screen and type away, and the characters will be printed to both the master and the slave. The slave is where the screen program is connected to, which is our terminal in this case. The master is usually quiet and runs in the background, but for demonstration purposes, we'll print the characters on the master as well.

Knowing how to create a PTY enables you to write your own terminal applications, such as xterm, Gnome Terminal, tmux, and so on.

Getting ready

For this recipe, you'll need the GCC compiler, the Make tool, and the screen program. Installation instructions for screen are found in the Technical requirements section of this chapter...

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