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LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
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Author (1):
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James Cook James Cook
Author Profile Icon James Cook
James Cook
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

Why Flappy Bird?


Flappy Bird has to be, perhaps, the best definition of an overnight success. So much so that the developers who made it ended up pulling it off the app stores as they couldn't handle the sudden coverage the game got. Luckily, for the addicted many, they put it back.

The premise of this game is, like Snake, straightforward. You just have to guide your character through an infinite series of gates, which are in different positions. To do this, you need to tap the screen. Tapping the screen causes the character to move upward. When you are not tapping, it will dive down. You gain a point for every gate you go through, and the game is over when your character collides with a gate.

Simple, yet it is excruciatingly difficult to play and do well. This was the main driver for the people who kept coming back.

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