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LibGDX Game Development By Example

You're reading from   LibGDX Game Development By Example Learn how to create your very own game using the libGDX cross-platform framework

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781785281440
Length 280 pages
Edition 1st Edition
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Author (1):
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James Cook James Cook
Author Profile Icon James Cook
James Cook
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting to Know LibGDX FREE CHAPTER 2. Let's Get These Snakes Out of This Book! 3. Making That Snake Slick 4. What the Flap Is the Hype About? 5. Making Your Bird More Flightworthy 6. Onto the Next Platform...Game 7. Extending the Platform 8. Why Are All the Birds Angry? 9. Even Angrier Birds! 10. Exporting Our Games to the Platforms 11. Third-party Services Index

Chapter 4. What the Flap Is the Hype About?

Back in 2013, there was a game featuring a little bird that flapped onto the scene in a way only most indie games makers can dream of, that game was Flappy Bird. In this chapter, we are going to look at doing what most people did in 2014, make a Flappy Bird clone!

We will cover the following topics:

  • Why Flappy Bird?
  • The project setup
  • Creating Flappee Bee
  • Flapping Flappee Bee
  • Flower power obstacles
  • Textures and animations
  • GUI creation with Scene2D
  • The Start screen and disposal
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