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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Index

A

  • absolute files
    • about / How it works…
  • abundant music
    • about / There's more…
    • URL / There's more…
  • action
    • about / Input contexts, Event notifications with InputActionListener
  • actions
    • about / Input mapping for cross-platform development
  • additional file dependencies
    • adding / Adding additional file dependencies
  • additive blending / There's more…
  • addListener() method
    • about / Input contexts
  • addMessage() method / How to do it…
    • about / How to do it…
  • alternatives, Git
    • mercurial / There's more…
    • subversion / There's more…
    • perforce / There's more…
  • Android
    • about / How it works…
    • Libgdx game, releasing on / Releasing your Libgdx game on Android, How to do it…, There's more…
  • Android Developer Tools
    • URL / Eclipse plugins
  • Android Development Tools (ADT) plugin / Getting ready
  • ...
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