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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Introduction


Now that you know how to render sprites on the screen, it is time to move on to more exciting and brighter things. Games have to be attractive to the eyes so as to catch the players' attention, and in this chapter, we will show you how to achieve such an effect.

We will start off with particle effects and then continue with image composition. Later, we will learn about shaders and all the amazing things we can produce with a programmable graphics pipeline. Finally, we will teach you how to embed a Libgdx window into a Java Swing application, which is quite useful to develop auxiliary tools.

Some of the concepts explained here might be a bit complicated, but despair not! Take it easy and make sure you study and play around with the sample code.

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