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Learning Windows 8 Game Development

You're reading from   Learning Windows 8 Game Development Windows 8 brings touchscreens to the tablet and PC. This book will show you how to develop games for both by following clear, hands-on examples. Takes your C++ skills into exciting areas of 3D development.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849697446
Length 244 pages
Edition 1st Edition
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Author (1):
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Michael Quandt Michael Quandt
Author Profile Icon Michael Quandt
Michael Quandt
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Who this book is for

This book is intended for developers who already have a good grasp of C++ development. You should know the basic programming concepts such as object-oriented programming. Knowledge of older Windows technologies such as Component Object Model (COM) will be useful but is not required.

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "To compile this you'll also need to ensure that any #include statements that previously pointed to CubeRenderer.h now point to Game.h."

A block of code is set as follows:

#pragma once
#include "Direct3DBase.h"
ref class Game sealed : public Direct3DBase
{
  public:
    Game();
    virtual void Render() override;
    void Update(float totalTime, float deltaTime);
};

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: " You can find this project in the same window by navigating to New Project | Templates | Visual C++ | Windows Store".

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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